Automatically change camera distance and field of view depending on the current pitch angle.Modify the camera while the player is visiting specific areas of the level.We have been expanding on this camera model to be able to: This way, different gameplay elements can modify the camera without interfering with each other. Unreal Engine 4 already provides a very flexible built-in system for defining arbitrary camera modifiers, which may or may not apply relative view translations and rotations.
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